SteamU; Author Chris White Discusses Writing Steampunk

Thursday, August 8, 2013


 

Today I have the pleasure of bringing you a lecture on the art of writing steampunk by author Chris White. SteamU Professor White considers the important elements in writing steampunk, and I'm not talking about goggles: characters make a story. Below, White discusses all the essential elements of writing in this exciting genre.

Today’s Lecture by SteamU Professor: Chris White
 
 
 
Author of: Short stories, flash fiction and the still-in-progress (and occasionally serialized) steampunk/pulp/men’s adventure novella The River of Crawling Death.
Further Discourses Available: Here (and mostly for free!)

Office Hours:

Today’s Lecture: Writing Steampunk

Let’s face it: coming to it as an outsider, steampunk is a pretty damned intimidating genre. There’s a fully-fledged (and fully-pledged) fan base, with its own unique and burlesquely beautiful sense of fashion and a deep knowledge of the Victorian era, their own genre of music (shoutout to my friend’s brother’s band Clockwork Quartet.) Seemed best to leave well enough alone, and let steampunk authors cater to steampunk tastes.

 
But I couldn’t. There’s something deeply alluring about steampunk, and it’s not just the dapper gentlemen and women in corsets. Perhaps it’s the deep sense of history, the suspicion that we haven’t gotten the future we were promised, the grit and grime of cyberpunk (or anything ending with the suffix –punk) mixing with a society and an era that is typically portrayed as being overly formal. We are given the Jane Austen version of history, rather than the Dickensian.
 
I am, truth be told, a newcomer to steampunk. The genre itself seems like high fantasy, sometimes bizarre and over the top, sometimes so truthful it catches the breath in your throat and tugs at unguarded heartstrings, so truthful it hurts. The genre is eccentric and weird, sometimes flirting with ‘hard’ science fiction, with intricate details, page upon page about vast, grinding machinery. It can tell the stories of the wretched, of criminal minds, of the wealthy, the aristocratic, of high fashion, or of murder, most foul.

I came to steampunk rather underhandedly. As a teenager I read writers like George Orwell and Aldous Huxley, Isaac Asimov and Arthur C. Clarke. Dystopian science fiction and “pure” science fiction. I eventually read Philip Reeve’s Mortal Engines series, stolen from my sister’s shelves as a bored 19 year old. I read China Miéville’s Perdido Street Station last year. This year I was writing for one of Chuck Wendig’s Terrible Minds flash fiction challenges. This particular challenge led me to write a steampunk/Men’s Adventure hybrid, and so, The River of Crawling Death was born.
“The fog clung to the streets, left the cobblestones rain-slicked and dangerous.Muted footsteps echoed, almost hidden beneath the voice of the city,
its harsh
, growling breath the sound of coal-laden lorries
and the eternal muttering of
Trevithick contraptions . . ." 
The Mosquito Flies, on Gossamer Wings, Chris White

It was my first foray into writing steampunk – although since then I’ve written a few short stories, ranging from stories about steampunk superheroes (The Mosquito Flies, on Gossamer Wings), about aviatrix pirates (Letters of Marque), and about Arabic automatons (as yet untitled.) Clock-punk, steampunk – the most difficult part about writing what is essentially science fiction set in the past is getting the details right. Doing your research.


I have a problem with research. It’s not that I find it boring or anything like that. Quite the opposite. My problem with research is that I do too much. I’ve got a nineteen page dictionary of Victorian criminal slang sitting on my hard-drive. I’ve read article after article about the “toshers”, the sewer-sifters of London, about the miniature coffins pulled from Arthur’s Seat, Edinburgh, about bushrangers and pickpockets, all in the name of “research” for few short stories that feature none of these things. History fascinates me, always has, always will, and Wikipedia searches tend to develop into forests of tabs, each open to another beautiful, damning facet of Victorian society.

Do your research, and do it thoroughly.
"Science fiction is the most important literature in the history of the world,
because it's the history of ideas, the history of our civilization birthing itself . . . 
Science fiction is central to everything we've ever done, and people who make
fun of science fiction writers don't know what they're taking about"
Ray Bradbury

The other thing that I think is important (not just in steampunk, but in every type of fiction) is to remember that the setting is not the character. Again: the setting is not the character. Your setting can play an important role in the plot, as villains (and heroes, or love-interests) disappear into the notorious pea-soupers of London, as vast, nefarious engines shake the ground beneath the cobblestones, or gas-lights obscure more than they reveal. The setting influences characters, the setting can drive the plot, the setting is important. But it’s not the most important component. Characters are.


Humans are – even if they’re not human, even if they’re quasi-sentient Babbage differential engines, or monsters, hidden behind human faces, or even if they’re the city itself, or some Coughing Devil, anthropomorphised.

Everything else is window dressing.
Your setting can help to create your characters, though. When I sat down to write The Mosquito Flies, on Gossamer Wings all I had was an idea – a Victorian-era, steampunk superhero. I knew I wanted to write the story as a pulpy, noir detective story, but that was it. The steampunk/superhero theme painted the rest of the character out for me, and London gave up her beautiful contrasting maze of leaning, drunkard tenements and opulent palaces, of drug addicts and pickpockets and serial killers. It gave my character a backstory, and it gave me the plot. But I don’t want to ruin it for you.
"Don't tell me the moon is shining; show me the glint of light on broken glass."
Anton Chekov
Introducing steampunk (or fantasy, or science fiction, or magic realism, or whatever) elements into your story shouldn’t be difficult, but it isn’t easy either. Smuggle in your gadgets and devices, but have them occupy the world you’re creating. As Chekov said, “Don't tell me the moon is shining; show me the glint of light on broken glass.” Don’t tell me, in intricate detail, about these fantastical machines – tell me about how they change the world, tell me about how they change society, politics, warfare, love, lust, death. Tell me how they change the humans in your story. Otherwise it’s not a story; it’s a description of events, in an imaginary world.
 
 
Write your stories, write your characters’ lives, write them large or small, write about schemes to tilt the Earth from its axis or about a shanty-town perched in the sewers, huddled near exhaust pipes for warmth, sifting through the refuse for scraps.

Write your stories.

 --Professor Chris White

 
 
Please stop back in next Friday for a lecture by SteamU Professor Laurel Anne Hill, Author of Heroes Arise.

 
 
 
 
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2 comments:

  1. Can you please tell me the name of the artist for your "Naviga2.jpg" image, or where I can find more information on the original? Thank you so much!

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    1. Hi there! Isn't it great? I believe I found it here, but it was not obviously credited: http://www.thesteampunkempire.com/forum/topics/building-an-actual-airship?xg_source=activity&id=2442691%3ATopic%3A569797&page=6

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