SteamU Interview with Artist Aimee Stewart

Thursday, August 29, 2013

Last week I discussed how I stumbled upon steampunk through my love of the Romantic Gothic writers. Another way I fell in love with steampunk was through the visual arts. I spotted artist Aimee Stewart's work on SWAG and was hooked. I mustered up my courage and contacted her to see if she would be kind enough to let me interview her for SteamU. I have to admit, I kinda had a fangirl moment when she agreed (squeeee!). Okay, let me regain my decorum. Today we welcome artist Aimee Stewart to SteamU.




 

SteamU Lecture: Melanie Karsak interviews artist Aimee Stewart

Where to Fine SteamU Professor Aimee Stewart: Foxfires, Redbubble, Facebook


Aimee Stewart

Welcome and thank you for agreeing to stop by SteamU, Aimee. Let's dive into the questions!

Melanie: First, I wanted to ask you about the name Foxfires (the name of her webpage and brand). It's very unique, and I notice you include a lot of fox imagery in your works. Why did you select this name?

"Moon Fox"
Aimee: I love this question!  The funny thing is, I picked "Foxfires" out as a concept, before I even knew it would become my branding.  Prior to becoming known as an artist, I was actually pouring my heart into writing.  It is still a major passion of mine!  In 2003, I decided I needed to nab a website that I could eventually turn into my own personal playground.  It was originally a place to simply keep my writing, photography, and a few other things.  I've always loved the whimsy, cleverness, and beauty of foxes... and there's just something about the word "Foxfires" that seems to encompass all of that for me.  I mean, who doesn't love some natural bioluminescence?  Heh.  Anyway, I knew it was the perfect word to be an umbrella for whatever my website would eventually turn into.  Then, of course - I became obsessed with creating web graphics.  I taught myself how to do them, and how to work with HTML to create websites.  I dabbled in that for a bit... when in 2005 I stumbled across what other people were doing as pure artwork with things like digital painting and photomanipulation.  I was hooked!  And I just simply kept "Foxfires" through it all.  I'm still so happy I did!  Foxes will always be my little 'muses', so I'm very happy to be able to incorporate that whimsy into my branding.

Melanie: You mention that much of your work is inspired by your dreams. What other things inspire your creative muse?  
 
"20,000 Leagues"

 Aimee: I am an absolute raven for the bright and shiny baubles of inspiration in everyday life.  Music, of course, plays an intrinsic part of my inspiration.  When I'm working, I'm listening to music.  Music itself can inspire a piece, or take something in an entirely different direction than I had originally intended.  Nature.  Kicking around old ghost towns (which I'm fortunate enough to live near).  Books, of course!  I am a voracious reader.  For instance, I currently have a stack of eight books on my bedside table.  I'm reading three of them at the same time, just... toggling back and forth between when the mood strikes me.  Video games are also massively inspiring.  Have you seen the tremendous detail that is going into the scenery and backdrops now?  Heh.  My husband plays the games, but I'm always looking at how the backgrounds and environments are rendered.  London!  I adore London, and England in general.  There is inspiration around every corner there, for me.

So,that's the thing.  I go where my whimsy wants.  I've found over the years that there is absolutely no use in forcing creativity, or forcing inspiration.  It simply can't be done.  You can force an 'end product', but it won't be filled with that all important spark of inspiration.   So I just keep my eyes and ears open, I look at everything, study everything.  I soak up as much as I can when I'm roaming cities, museums, stores.   Oddly enough, the one thing I don't do is watch a lot of television.  I have certain series that I adore (such as Doctor Who, of course!), but I tend to watch those in marathon segments, rather than sitting down and watching something every night.  It's not that I have some moral high ground as far as television goes... I think it can be quite fun and creative in it's own right.  I just find I'm too restless, and too busy to try and catch all the stuff my friends tell me I should check out.  I'd rather be lost in my own imagination. ;)



"Gypsy Firefly"

Melanie: You have a beautiful Steampunk collection. What was your first introduction to Steampunk? How did you catch the Steampunk bug?

Aimee: Thank you!  There were a few elements that came together all at the same time to introduce me to Steampunk.  First, being heavily entrenched in the DeviantArt community, I started seeing bits and pieces of amazing costumes floating through that were being called "Steampunk".  I was marveling at these things, feeling the 'click' of my own creative kindred spirit... when I was also introduced to the band Abney Park.  That pretty much sealed the deal for me, as I fell in love with their music, their look, their whole way of life.  From that moment on, I knew that Steampunk was going to be a part of my artistic expression.  Once I attended Steamcon in Seattle?  I was absolutely hooked.  The creativity and ingenuity of the folks I've met there, and the friends I've made since then, never fail to inspire.



"Abney Park"

Melanie: Authors are often asked to define Steampunk as a literary genre, but Steampunk is larger than just the written word. As an artist, how do you define Steampunk?

Aimee: For me personally, Steampunk in an artistic sense is the freedom to explore the lavish sensibilities of the Victorian era, along with the notion that 'the world is still untamed, so go invent, create, rebel, and EXPLORE - ye mighty folks!'  I'm sure most people would agree that my Steampunk artwork doesn't exactly scream "Victorian", but the embellishments, the attention to detail, is most decidedly in the same mindset.  And I think that is the lovely thing about Steampunk.  It can be as subtle as you wish... or as over-the-top as you wish.  It's about individual expression and creativity placed within a subculture.   I love thinking of Steampunk in all cultures around the world.  I want to see tribal steampunk.  Exotic steampunk.  Really, I've only just scratched the surface of what it all means to me, visually.  I have several pieces that I'll be finishing up this summer that embrace the vast Steampunk world... or should I say, universe?  Buckle up... ;)

Melanie: I understand that your work “Nightflight” was recently inducted into the Steampunk Museum in Seattle. “Nightflight” is one of my favorites. What inspired this piece?


"Nightflight"


Aimee: It was indeed! I was very honored to be the first piece inducted into the Steampunk Museum in Seattle.

Nightflight was one of those pieces straight out of my "I wish I could travel by..." moments.  Who wouldn't love to be able to travel by luxurious dirigible?  I wanted to give that piece a bit of an optical 'surprise', so if you flip the piece upside down, you can see the steam train I used for the gondola beneath the balloon.  I imagined the kind of scene I wish I could see as I walked up to the platform, ready to head off on an adventure.  The woman in the picture is the steadfast Captain, ready to take everyone off into the night.





Melanie: You published a Steampunk Calendar for 2013. What inspired this project? Can we expect another steampunk calendar for 2014?

Aimee: Honestly?  I just really wanted my own Steampunk calendar!  But I figured, if I wanted it, there would probably be others out there who would like it!  The market is pretty sparse still, for such things, so I hoped that it would make the calendar year a bit better for some of my Steampunk friends out there. 
 
"Prepare for takeoff"

Melanie: Is there anywhere else we might we see your steampunk works (book covers, games, etc)?

Aimee: I've had offers to do a number of Steampunk projects... from tarot card decks, to book covers, to video games. I tend to shy away from commissions, because for me... my inspiration comes from spur-of-the-moment ideas.  When I pre-plan and plot out projects too much, or have someone micro-managing what I create, it really doesn't gel well with my creative flow.  If I can do projects that give me free reign to follow my creative instincts, those are the ones that excel.  Unfortunately, in things like games and even book covers to a large degree... your work is micro-managed to the nth degree.  I would much rather have a large catalog of work that came from my heart, that people could say 'Hey, I'd love to use that particular image for such-and-such' and license things that way.   That being said, there have been a few projects that have come up that so resonated with my own artistic muse, that I jumped at the chance to do them.   One was creating the graphics for the Marquis of Vaudeville website. I love their music, I adore them, and it is such an honor to have my artwork be a part of what they've created.  I urge everyone to go pay a visit to the website... click around, explore, and most importantly, support this completely mesmerizing band!

Check out her amazing Fantasy collection!
Melanie: Do you have any upcoming projects that you are excited to share with us?

Aimee: I do have plans for a Steampunk children's book! I have an animal fantasy based book making the rounds at publishers right now.  I'm hoping to begin my Steampunk book by the end of this year, and work on it through 2014.   Also, while not really 'Steampunk', I am looking forward to my debut as a video art director and producer!  I have created green screen artwork for two videos by Chris Dane Owens of the viral video hit "Shine On Me" - both of which will be released before Christmas of this year.   It is high fantasy at it's best....   but hopefully through this I will also have the chance to do something similar for a Steampunk video. 

(As a mom of two little people, this made me giddy-excited!)


Melanie: What is the best way for your fans to connect with you?

Aimee: Through my website at Foxfires.com - or my email: foxfireart@gmail.com


"Carnival Moon"

 Melanie: Where can your fans go to purchase your works?

Aimee: All my artwork is listed at Foxfires.com- but if they visit my RedBubble gallery, I have a section there specifically for my Steampunk works.

Thank you so much for joining us, Aimee! Isn't she fantastic? If you love fantasy and steampunk, you are sure to enjoy her work. In fact, I love Aimee's work so much, I am going to buy you a print AND you can win an advanced reader copy of my new steampunk novel, releasing in December, "Chasing the Star Garden." It's giveaway time!! 

The rules are simple. All you have to do is be friendly! Let's be friends on facebook! I'll keep you informed of my new steampunk book projects, will post about SteamU guests, and will share some nifty SteamU tidbits! Easy enough!

a Rafflecopter giveaway


Thank you for stopping by! Next week will will feature steampunk author Tony Rand Scott! Be sure to stop back and hear more about this fabulous writer!




Class Dismissed!
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SteamU: From Mary Shelley to Gail Carriger; How did we get here?

Thursday, August 22, 2013

 

From Mary Shelley to Gail Carriger;

How did we get here?

by Melanie Karsak




Ahh, steampunk (or clockpunk, greenpunk, dieselpunk, elfpunk, etc.), how we love thee! But how did we get here? When looking for the root of all things steampunk, fingers wag toward Jules Verne and H.G. Wells. But what about our gaslamp Gothic writers? While I grew up watching H.G. Wells remakes, I also arrived at steampunk via a marriage of the gaslamp environment of Gothic writers and fantasy fiction.



As an academic, I enjoy and study Gothic classics. From Horace Walople’s first Gothic novel, “The Castle of Otranto,” to Ann Radcliffe’s terrifying tales, there is a lot to love about the Gothics. Writers like Mary Shelley gave us fog-shrouded cobblestone streets, dimly lit by flickering gaslamps, for well-shod vampire hunters to roam. What’s not to like? A couple of years ago, I was teaching a course titled “Vampires in Literature.” We discussed how/when/why the vampire made the cross-over from folklore to literature.

Lord Byron

The first vampire made its way into literature under the hand of one of steampunk’s darlings: Lord Byron. Byron’s “Fragment of a Novel” depicted the earliest vampire in literature. Byron “fan-boy” John Polidori later plagiarized the great poet’s ideas, penning “The Vampyre.” Sheridan Le Fanu arrived on the scene later, but before Bram Stoker, with the first female vampire in Carmilla.



It was from our gaslamp Gothics that we first saw one of most beloved monsters move from folklore to fiction. Gothic writers provided us with a gaslamp environment, often filled with monster, well-suited to steampunk. This is why we see so many steampunk works set in Georgian and Victorian England, though we also find steampunk works set in the American west, a dystopian future, and other time/place settings. This, I think, is also why we see so much cross-over between monster literature and gaslamp. The Gothics really enjoyed blending their world with the world of the supernatural. And while we had seen a blend of the mythical and the real prior to the Romantic period, the Gothics put their own stamp on and birthed a new genre. It is this gaslamp environment that writers like Gail Carriger so masterfully recreate.



But gaslamp is not steampunk. In order to be steampunk, there need to be “punk.” In other words, there needs to be societal unrest, the subjugation of groups, and other punk elements (as with cyberpunk). There should also be technologies like steam power favored over the combustion engine and advanced technology (for the time setting) such as the analytical machine of Charles Babbage. Once we take the gaslamp environment and punk it up a bit, adding in steamy touches, then what? Is it science fiction? Is it fantasy? Is it alternative history? What the hell is it? Well, the answer to those rhetorical questions is yes. Yes. It is all those things.

I really adore the Gothic writers, but I was weaned on fantasy fiction, devouring works by Tolkien, Piers Anthony, then finally burning through every Arthurian fantasy novel ever written. My writer brain tells me that steampunk and fantasy belong together.


Second Star to the Right by Artist Aimee Stewart
Stop back on August 30th for my interview with this talented artist!

In my works, the gaslamp environment merges with its steamy elements then goes fantasy. Many steampunk writers find fantasy elements at home alongside steam-powered tinkered devices. Through this mix, you get a really exciting aesthetic. What if a Verne-esque submarine is powered by an arcane device? What if Victorian era elves living on the streets of London turn into airship pirates (wait, let me go write that down somewhere—good idea!). It’s exciting to blend the gaslamp world of the Gothics with fantasy. Advanced Victorian technology, touched by magic, can infuse the steampunk aesthetic with the mystical. But then, that’s just my flavor of steampunk. Other writers have us traveling in airships through space, have clockwork women generating energy in dystopian futures, or have Holmes-esque detectives chasing down vampires across time. This is what makes steampunk exciting. Once you have a feel for the aesthetic, there are no limits!
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Meet Lily Stargazer, "Chasing the Star Garden" Blurb

Wednesday, August 21, 2013

I was very happy to release the title of my steampunk novel, "Chasing the Star Garden" a couple of weeks ago. As a Waiting on Wendesday special, I am excited to reveal the name of my protagonist and to provide you with the "unofficial" book blurb!

Are you ready to meet the girl behind the goggles? 

Concept artwork to help capture the feel. Cover reveal coming October 29th

 I am excited to introduce Lily Stargazer
airship racer, opium addict, and the loveable mess of
a heroine in my new steampunk series. 

What's the new novel about? Well, I think "Chasing the Star Garden" was best describe by a beta reader as . . .

 Sex, drugs, and airships!


But here is the blurb for the new novel:

Chasing the Star Garden

The Airship Racing Chronicles I


Airship racer Lily Stargazer is having a bad day. She just lost the London leg of the 1823 Airship Grand Prix. To top it off, a harlequin being chased by constables shoves a kaleidoscope down her pants, tells her to fly to Venice, then throws himself from her airship tower. What’s a girl to do? For Lily, the answer is easy: drink absinthe and smoke opium. Lord Byron, Lily’s lover, encourages a reluctant Lily to make the trip to Venice. Lily soon finds herself at the heart of an ancient mystery which has her chasing the stars, unraveling her past, and falling in love along the way.


Squeee!!! Okay, I'll calm down now (fans face). Super excited! We still have a few days left on our amazing steampunk giveaway! Win an ARC of "Chasing the Star Garden!"

a Rafflecopter giveaway

Steampunk art by Aninael, "Airship" . . . I thought this piece captured the feel of my novel very well. Cover reveal for the novel coming October 29th!

"Chasing the Star Garden" Available December 4th, 2013 from Clockpunk Press!

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SteamU; Author Laurel Anne Hill Discusses Steampunk Beyond England

Thursday, August 15, 2013



Today's Lecture by SteamU Professor: Author Laurel Anne Hill

Author of: "Heroes Arise" and numerous short stories which have appeared in a variety of publications, most recently in the anthologies How Beer Saved the WorldA Bard in the HandHorrible DisastersFault Zone, and Shanghai Steam, a steampunk-wuxia collection. In April, 2013, Shanghai Steam was nominated for an Aurora Award in Canada.

Further Discourse Available: www.laurelannehill.com

Books Available Here: "Heroes Arise" at Amazon.com

Today's Lecture:


Steampunk Beyond England


Cho Ting-Lam, the Moon-Flame Woman, speaks out:

Tips for Unpublished Characters

 

by Laurel Hill

 
 
 
I dangled down the side of the mountain.  The hanging basket holding me rocked.  My hand wedged an explosive stick into a hole in granite.  I lit the fuse.  Would my fellow workers pull me to safety in time?

Such excitement.  Such terror.  Before this, I'd only dreamed I'd help build a section of the transcontinental railway through the Sierra Nevada Mountains in 1866.  Now here I was, Cho Ting-Lam, living my dream on the published page — despite the plethora of potholes which had peppered my path toward story character success.

Please forgive me, dear readers.  The idea of a nineteenth-century Chinese woman mentioning a plethora of potholes probably surprises you.  I should have first explained.  Many people — including writers — don't realize the truth about story characters, their origins and their journeys.  Each character knows more than you might guess.

I once lived in a shadow world of fictional and nonfictional characters, all searching for authors to tell their tales.  But our stories weren't about what really happened to us.  They described our imagined adventures ― some from the world's actual history and some not.  Although I was a nineteenth-century Chinese woman in my heart, I had come into consciousness as a twentieth-century American woman of Chinese ancestry.  It was a challenge to portray a character who struggled with English, for I spoke the language well.  I was a character and actor looking for a job.  But no writers wanted me.

What joy when author Laurel Anne Hill chose and named me!  I moved from the shadow world into her head to help create the short story: Moon-Flame Woman.  Only then did I comprehend the compromise part of our arrangement.
 
Point #1 for unpublished characters to understand and remember:  Writing has rules that affect how stories appear on the page.  Laurel calls these rules, "conventions."  She expected me to adhere to them when I entered "the zone" with her to write.

Of course I agreed to cooperate.  Laurel planned to submit Moon-Flame Woman to SHANGHAI STEAM, a steampunk-wuxia anthology.  Most steampunk point-of-view characters were British, mainland Western European or North American.  I was proud to depict nineteenth-century Chinese immigrants as individuals and show the dishonorable way American barbarians had treated them.

First of all, as a steampunk point-of-view character, I promised to personally use or confront steampunk technology in action scenes.  Thus, disguised as a man, I would operate the moon-flame gun to drill holes in rock.  This light-ray gun was powered by a combination of qi and solar-charged crystals.  I also would practice the martial art, Baguachang.  But could I do these things and still remain in character as Cho Ting-Lam?  Many brave women in nineteenth-century China had been warriors in the peasant uprising.  My answer to my question was "yes."

Next, Laurel explained how I must avoid using unrealistic dialogue or thoughts designed to dump information on readers.  For example, qi is a life force or vital energy that flows through everything in the universe, but qi has more than one definition and there's more than one type of qi.  I understood qi and always had.  Laurel didn't have to worry.  I would never ponder the word's meaning in my story.  I wouldn't explain qi to Master Ye, one of my fellow characters in Moon-Flame Woman, because he understood it, too.  Instead, I would show that qi permitted me to achieve oneness with my moon-flame gun and call forth strong energy.


"Steampunk - Asian Persuasion" by deviant art artist Fragile Whispers
 
Laurel also had definite ideas how I must deal with back story: information that happened before the official story had started.  New point-of-view characters should keep the following in mind.

·         Combine short clips of back story with forward story, when possible.  For example, my father had sold me into slavery.  Laurel and I handled that information with the following sentence: Failure today would further erode her dignity, although far less than when her father sold her into slavery.

·         When using multiple sentences to detail back story, consider leading with the most vivid image rather than adhering to strict chronological order.  Real people recall past events in such a manner.

Then there was the subject of point of view.  I still remember the very first time I entered the writing zone with Laurel, the place in her head where she and I shut out the rest of the world.  I started acting out my story in first person point-of-view.

"Use close third," Laurel said.  "We have too many cultural-knowledge deficiencies to get any closer than that."

Had I heard correctly?  In my imagination, I had always narrated in first person.

"Don't you think I know enough," I said, "about nineteenth-century Chinese women?"  Was it shameful for me to confront my author?


Check out Laurel's "Moon-Flame Woman" in Shanghai Steam

Point #2 for unpublished characters to understand and remember:  Confrontations between authors and characters happen.  Work them out for the good of the story.

Laurel pulled a book from a nearby shelf:  Characters & Viewpoint by Orson Scott Card.  She pointed to a comment printed on the back cover.  "Vivid and memorable characters aren't born.  They have to be made."  Laurel and I went over Chapter Seventeen: Third Person.  Indeed, close third had the potential of being quite powerful.

"Cho Ting-Lam is brave," Laurel added, "but quiet.  She sometimes lacks self-confidence.  First person narrators often have an attitude she wouldn't have.  Third person will work better for her in several ways."

Laurel read me the openings of two of her many stories to demonstrate how she has used close third-person points of view.

·         Laurel's award-winning steampunk short story: Flight of Destiny

     (Horror Addicts Podcast, 2011)

The Destiny lurched and swayed toward the steamship's flight deck, the stiff winds almost more than the sluggish dirigible could manage.  Sir Addison James proceeded down his landing checklist, flashing a reassuring smile in the lovely Carlotta's direction.  Based on her tight-lipped expression, his newest paramour had little stomach for the adventure of aviation.

Too bad Meg wasn't in the co-pilot's seat this afternoon instead of Carlotta.  Addison's deceased wife had designed this four-passenger aircraft and, by Jove, she'd always made her flying machines perform to perfection.  He did miss her assistance sometimes.  Truth be told, though, he missed her pecan and current cake far more.

"Notice how," Laurel said, "the reader feels closer to Addison in the second paragraph than in the first?"

Yes, and the added distance in the first paragraph suggested aloofness.  The closeness in the second one showed Addison's self-centered attitude.  I listened for her second example.

·         Laurel's award-winning novel, HEROES ARISE (KOMENAR Publishing, 2007)

Gundack glanced back into the darkness. His caravan of drivers and sandship lizards had settled for the night and now only awaited his return at Jular Plateau. He would join them again when he had concluded his business at the merchant encampment before him. Crumbled rocks encountered on the climb down irritated the webbing between his toes. Less bothersome though than the predictions of that soothsayer. A human, not a fellow kren, held vital information, if not his very future. Not a desirable situation. Humans were so unpredictable.

HEROES ARISE was not steampunk, but it did deal with a different culture.  Laurel had designed the opening paragraph to show Gundack wasn't human and to set the scene for trouble due to human unpredictability.  Notice the way Laurel avoided identifiers such as "he thought" and "he wanted," which would distance the reader from Gundack.  Laurel uses such identifiers only when necessary for emphasis, rhythm or clarity.

By the way, the above opening paragraph to HEROES ARISE wasn't in the version Laurel first sent to KOMENAR's editor.  Gundack had jumped right into his story as fast as he could.  So please make special note of the following:




Point #3 for unpublished characters to understand and remember:  Don’t be impatient.  Help your author make your story the best it can be.

Now, dear reader, let us travel forward to the time when Laurel and I completed the third draft of Moon-Flame Woman.  Laurel submitted the manuscript to friends.  Her writing group had some excellent suggestions for improving the piece.  So did her writing mentor, Charlotte Cook.

Still, had Laurel and I correctly portrayed nineteenth-century Chinese culture?  Laurel's friend — author and writing coach Teresa LeYung Ryan — read the story.  It is a good thing she did.  In the lunch scene, I had waited for Master Ye to ask me to pour him more tea.  I should have paid closer attention to his needs and refilled his cup without his prompting.  How embarrassed I would have been if my thoughtlessness had shown up on the printed page.

Well, all our hard work brought reward.  Absolute XPress/Edge Science Fiction and Fantasy Publishing included Moon-Flame Woman in SHANGHAI STEAM, launched at the 2012 World Fantasy Con.  In April 2013, SHANGHAI STEAM was nominated for an Aurora Award in Canada.  I remain so honored.

As for Laurel, she is considering writing another Chinese steampunk short story.  I know an unpublished Chinese character whose imagined adventures Laurel would adore.  True, this character grumbles at every pothole in her path toward success.  But Laurel and I could enlighten her.  I'm sure.

 

About the Author:

 
 

Laurel Anne Hill's award-winning novel, "Heroes Arise," was published by KOMENAR in 2007. Two-dozen of Laurel's science fiction/fantasy/horror short stories have appeared in a variety of publications, most recently in the anthologies How Beer Saved the WorldA Bard in the HandHorrible DisastersFault Zone, and Shanghai Steam, a steampunk-wuxia collection. In April, 2013, Shanghai Steam was nominated for an Aurora Award in Canada. Visit Laurel's website and podcast at http://www.laurelannehill.com.

 


Please join me next Friday for another fantastic Steampunk feature! Thank you very much to Laurel Anne Hill for joining us today. I feel like my characters "find" me as well. It is nice to see another writer discuss their characters in this way. I makes me feel more normal. Thank you for sharing. Until next Friday . . .

Class Dismissed!

 
 

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Novel Annoucement: "Chasing the Star Garden"

Wednesday, August 14, 2013

In celebration of the Clockwork Carnival being hosted by Once Upon a Time, I am excited to announce the title of the first novel in my steampunk series:

 Chasing the Star Garden


More details about my amazing (albeit a hot-mess) female protagonist, what she's up to in 1823 London, and all the steampunk shenanigans going on in the novel are coming soon!

Here is some beautiful steampunk art that will help you get a feel for the aesthetic of my new novel:

(Airship, by deviant art artist Aninael):

To celebrate, let's have an awesome giveaway, shall we? What's up for grabs?


  1. A gear ring, adjustable size (one of my awesome finds at the Steampunk Industrial Show)
  2. A print of “Nightflight” by Artist Aimee Stewart (who I interviewed for SteamU . . . interview is coming soon. She is AMAZING):

nightflight aimee stewart 


3. A promised ARC ebook of “Chasing the Star Garden,” which will be provided to the winner upon the cover reveal of the novel (email me for details)

Giveaway ends on August 8/31 at 12:00am (EST).

To win, all you have to do is “like” my facebook page (and if we are already facebook friends, you can still enter!) Let’s be friends! Easy enough, right?

a Rafflecopter giveaway

I'm dying with excitement over here! If you're in a steampunk kind of mood, stop by the Clockwork Carnival today to see my post on the relationship between the gaslamp writers of Gothic fiction and modern steampunk!



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